The Fall
Why did a dominant company come apart?
Held over settled: 50 records whose verdict is in, from forks between 1957–2025, with 1 still too early to call and counted in neither. This is what happened to the companies on record, not the odds for your decision. The corpus covers decisions documented well enough to verify, which skews toward companies that lasted long enough to be written about.
Borders, Microsoft Zune, Nokia, Google+, PayPal, Baidu, Ford Edsel, Nintendo Virtual Boy and 38 more faced this decision. Below is what was on the table, what each chose, and what it returned.
The record
- 2001
Borders
HeldWhether to run its own online bookselling channel or hand it to Amazon's platform
Stated reasonThe company couldn't run the online channel profitably; costs exceeded the revenue it generated
What happenedRead the full analysis →- 2008-05 own e-commerce site: Borders did not launch its own proprietary e-commerce site again until May 2008
- 2008 goodwill impairment: took a $40.3 million charge to write off the goodwill on the superstore segment
- 2008 comparable store sales: Comparable store sales at the Borders superstores fell 12.8% in a single quarter
- 2006
Microsoft Zune
HeldShould Microsoft build the Zune on its existing PlaysForSure ecosystem or launch a fresh, incompatible platform?
Stated reasonThe Zune was positioned around sharing, discovery and community, favoring a fresh cleaner design over the existing standard.
What happenedRead the full analysis →- 2006-11 launch-week U.S. unit share: 9% share behind the iPod's 63%
- 2009-01 holiday revenue year over year: fell roughly 54%, from about $185 million to about $85 million
- 2011-03-15 hardware development halted: Microsoft said it would build no new Zune hardware
- 2011
Nokia
HeldWhether to abandon Symbian and bet the company on Windows Phone rather than persist with its own platforms
Stated reasonNokia couldn't build a third ecosystem alone, so it chose to rent Microsoft's
What happenedRead the full analysis →- 2013 smartphone market share: fell to 3.1% from 50.8%
- 2012-07 market capitalization: collapsed to €6.28 billion
- 2013-09 sale of Devices & Services business: Microsoft agreed to buy it for an announced €5.44 billion
- 2011
Google+
ReversedHow to seed a new social network: build a standalone place users choose, or route the existing ecosystem audience into a social layer
Stated reasonUse Google's owned ecosystem to seed Google+ instantly and leapfrog the cold-start problem
What happenedRead the full analysis →- 2012-01 average time per user: average Google+ user spending 3.3 minutes per month on the site in January 2012, versus more than 7.5 hours for Facebook
- 2013-10 engaged users vs headline: roughly 540 million touched the social layer while only about 300 million interacted with the stream itself
- 2018-10-08 session engagement: 90 percent of user sessions lasted fewer than five seconds
- 2022
PayPal
HeldWhether to keep or abandon the 750-million-account-by-2025 growth target
Stated reasonPayPal had been counting dormant and low-value accounts to hit a vanity target, and pruning them barely touched the money moving through the system
What happenedRead the full analysis →- 2024 Net revenue: rose to $31.8B on $1.68T total payment volume
- 2024 Active accounts: dipped ~8 million in 2023 then recovered to 434 million
- 2025-02 Venmo revenue target: set a target of $2 billion in Venmo revenue by 2027
- 2023
Baidu
Held in partWhether to pivot toward AI to replace a slowly shrinking search-ad engine
Stated reasonThe ad engine is shrinking, so Baidu is racing to build AI businesses before the core fully cools
What happenedRead the full analysis →- 2024 full-year revenue: about $18.24 billion, down a mere 3.8% from 2023
- 2025 full-year revenue: declined a further ~3% year over year
- 2024 generative-AI revenue share: about $90 million — roughly 2% of the quarter's total
- 1957
Ford Edsel
ReversedWhether to launch a new mid-price brand to plug the gap in Ford's lineup
Stated reasonSharing Mercury and Ford lines saved capital
Committedpast $250 million (Ford's own stated investment in development, manufacturing, and marketing)
What happenedRead the full analysis →- 1959-11-19 brand discontinuation: Ford announced the end of all Edsel production, citing 'particularly disappointing' sales
- 1960 total production: total production reached just 118,287 units across all three model years
- 1958 first-year sales: 63,110 units, second-largest launch for a new American auto brand
- 1995
Nintendo Virtual Boy
HeldShip the unfinished Virtual Boy to hold shelf space for the N64, or wait
Stated reasonThe company needed something to occupy retail space and engineer attention until the N64 was ready
What happenedRead the full analysis →- 1996-03-31 worldwide units sold: sold approximately 770,000 units worldwide through March 31, 1996
- 1996-08 discontinuation: discontinued in Japan on December 22, 1995 and in North America in August 1996
- 1995 Japan units sold: roughly 140,000 units sold in Japan before it was pulled from shelves in December
- 1997
Xerox
ReversedFacing a declining copier core, whether to disclose the decline or accelerate future revenue to mask it
Stated reasonRather than show investors a copier business in retreat, leadership pulled future revenue forward to manufacture the appearance of growth
What happenedRead the full analysis →- 2000 restated FY2000 revenue: restated FY2000 revenue was $18.7 billion, fallen from about $19.6 billion the year before
- 2002-04-11 SEC settlement penalty and restatement: Xerox paid a $10 million penalty and restated four years of financials in April 2002
- 2024 revenue decline decades later: revenue was about $6.2 billion in 2024, down from $6.9 billion the year before
- 2000
AOL-Time Warner
HeldWhether AOL should spend its bubble-valued stock to acquire Time Warner's hard media assets
Stated reasonAOL knew its dial-up business was a wasting asset and its stock was overvalued, so it converted the paper into hard assets before the market noticed
Committedroughly $165 billion in stock (Amount AOL paid for Time Warner)
What happenedRead the full analysis →- 2002 annual net loss: $98.7 billion in a single year, 2002 — the largest annual loss in U.S. corporate history
- 2002 goodwill impairment charge: $54 billion noncash pretax charge in Q1 2002, substantially all created in the merger
- 2004 SEC settlement and revenue restatement: Time Warner paid $300 million to the SEC and restated, cutting AOL's advertising revenue by approximately $500 million
- 2005
Blockbuster
ReversedWhether to eliminate late fees to match Netflix, despite them being about 16% of revenue
Stated reasonNetflix's entire pitch was the abolition of the late fee, so matching it required offering the same thing
What happenedRead the full analysis →- 2010 late fee policy: the company reintroduced late fees
- 2010-09-23 bankruptcy: Blockbuster filed Chapter 11 in the Southern District of New York
- 2005 state settlements: settlements with attorneys general in 47 states over how the 'no late fees' promise was presented
- 2007
BlackBerry
HeldWhether to defend the keyboard platform or rebuild for a touchscreen app ecosystem
Stated reasonThe company believed keyboards would win and touch typing was a real challenge for iPhone users
What happenedRead the full analysis →- 2011-09 subscriber peak: peaked at 85 million subscribers
- 2012-06 shipments and net loss: shipped just 7.8 million phones, down 41% year over year, with a net loss of $192 million and 5,000 layoffs
- 2013-11 strategic collapse: raised $1 billion in convertible debt, took a $250 million commitment from Fairfax, and handed the wheel to a new CEO