Stratrix

Company profile

Industry
Video game industry
Founded
1991
Headquarters
Cary, United States
Ownership
Privately held

Profiles are auto-generated and infrequently updated.

Decisions on record

4 verified Decision Cases on Epic Games, and the casebook each one belongs to.

Fork dateDecision typeWhat Epic Games choseWhere it stoodThe storyCasebook
2017The Money MachineFree release, sell currency$22.5 billion post-money, down from $31.5 billion in April 2022 (2024-02)Read the story →The Money Machine Casebook →
2018The Loss LeaderSubsidize with free gamesstore still not profitable, growth remained the primary goal (2023-11)Read the story →The Loss Leader Casebook →
2018Standards WarLaunch subsidized rival storeDisney round valued Epic at $22.5B, down from $31.5B in 2022 (2024)Read the story →Standards War Casebook →
2020Founder DoctrineSue Apple publiclyEpic's lone partial win, a narrow anti-steering injunction, was promptly stayed by the Ninth Circuit on appeal (2021)Read the story →Founder Doctrine Casebook →

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The analyses

The Money Machine · Business Model
Fortnite Gives the Game Away. The Money Is in the Currency You Buy to Spend Inside It.
Fortnite charges nothing to play and nothing that wins you a match. It makes billions by selling a private currency - V-Bucks - that decouples spending from price. In March 2026, Epic quietly devalued it, and the cracks showed.
8 min
The Founder Doctrine · People & Control
Tim Sweeney Controls Epic Games by a Margin That Shrinks Every Time He Raises Money
Sweeney is the largest shareholder at roughly 41.4% — not a majority, and not protected by founder super-votes. His control is a plurality, narrowed by every funding round since the first major outside investment in 2018. His boldest move, suing Apple, lost nine of ten counts.
8 min
The Loss Leader · Business Model
Epic Sued Apple Over 7% of Fortnite's Revenue to Break Open Platform Economics
Everyone thinks Apple killed Fortnite's business by pulling it from the App Store. But iOS was only ~7% of Fortnite's revenue—PlayStation alone was 46.8%. The lawsuit was never a rescue. It was a loss-leader campaign to break open platform economics.
8 min
The Loss Leader · Business Model
Epic Gave Away $2.2 Billion in Games to Build a Store Where Nobody Buys
Epic's free-game war grew the Epic Games Store from 108M to 295M users since 2019. But third-party revenue moved roughly 1.6% in five years — proof that buying users isn't the same as buying buyers.
8 min
The Standards War · Moat & Competition
Epic Won the War It Wasn't Fighting and Lost the One It Started
Unreal now out-earns Unity on Steam — 31% of game-sales revenue to Unity's 26%. But the store Epic built to break Steam still loses money, Fortnite engagement is sliding, and a second round of 1,000-plus layoffs landed in 2026. Two standards wars, two opposite outcomes.
8 min

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