Standards War
How did they win — or lose — the fight to set the standard?
Held over settled: 11 records whose verdict is in, from forks between 1980–2024, with 1 still too early to call and counted in neither. This is what happened to the companies on record, not the odds for your decision. The corpus covers decisions documented well enough to verify, which skews toward companies that lasted long enough to be written about.
Tesla, Apple, Epic Games, Microsoft, AMD, Alphabet (Google), Qualcomm, TSMC and 1 more faced this decision. Below is what was on the table, what each chose, and what it returned.
The record
- 2022
Tesla
HeldWhether to keep the connector proprietary or open it as a standard
Stated reasonFederal charging funding required chargers to serve multiple brands, initially excluding Tesla's proprietary network and pointing money at CCS1
What happenedRead the full analysis →- 2023-05 First major automaker adoption: Ford became the first major automaker to commit to NACS
- 2024-02 Industry adoption cascade: Between May 2023 and February 2024, most major automakers announced plans to adopt NACS in North America
- 2024 SAE standardization: SAE announced plans to standardize the connector as SAE J3400 in June 2023, with the full standard released across 2024
- 2011
Apple
Held in partShould Apple sue Samsung on design patents to set a price for the iPhone's look?
Stated reasonApple sought to establish that Samsung had copied the iPhone's design and to put a price on the iPhone's look
What happenedRead the full analysis →- 2012-08 jury verdict: A jury awarded Apple $1.049 billion and rejected Samsung's counterclaims
- 2016 award reduced: The verdict was reduced to $548 million, of which $399 million was for the three design patents
- 2016-12-06 Supreme Court reversal: The Supreme Court ruled 8-0 to reverse the design-patent damages award
- 2018
Epic Games
HeldWhether to launch a subsidized rival store to break Steam's 70/30 split by offering developers 88/12
Stated reasonTo pry developers off Steam's 70/30 split with a far more generous 88/12 and pry open the market
What happenedRead the full analysis →- 2024 Store reach and revenue mix: reached 295 million users and $1.09B in total spend, but only $255M came from third-party games; third-party revenue fell 18% year over year
- 2023 Store profitability: the store's general manager admitted under oath that it still wasn't profitable
- 2026-03 Layoffs: Epic cut over 1,000 more employees, with Fortnite engagement decline cited as the cause
- 2020
Epic Games
Held in partWhether to sue Apple for injunctive rule change or accept Apple's payment terms
Stated reasonEpic sought injunctive relief to allow fair competition in iOS distribution and payments, not monetary compensation
What happenedRead the full analysis →- 2021-09 Antitrust counts: Epic lost 9 of 10 counts; Apple ruled not a monopolist; only anti-steering claim survived
- 2024-01-16 Appeal status: Supreme Court declined to hear appeals, leaving judgment and anti-steering injunction in place
- 2025-04 Contempt and perjury finding: Apple found to have willfully violated the injunction; referred for criminal contempt; executive found to have perjured himself
- 1980
Microsoft
HeldWhether to license an existing OS and retain the rights to resell it, rather than write one
Stated reasonRetaining the OS rights let Microsoft license MS-DOS to every clone maker who copied IBM's reverse-engineerable hardware
Committedroughly $75,000 in total ($25,000 to license in December 1980, $50,000 to own it outright by mid-1981)
What happenedRead the full analysis →- 1999-11-05 PC OS market share and antitrust finding: Court found Microsoft held over 95% share and had maintained the monopoly by anticompetitive means
- 2001-06-28 antitrust remedy: Appeals court affirmed the illegal monopoly maintenance but reversed the breakup remedy
- 2008 OOXML standard implementation: Office 2007 and Office 2010 did not implement the approved Strict variant, defaulting to the Transitional variant
- 2003
AMD
HeldHow AMD should bring 64-bit computing to x86: extend the existing instruction set or take a clean-break approach
Stated reasonThe extension kept the entire 32-bit x86 software universe running unchanged, avoiding an emulation tax or rewrite.
What happenedRead the full analysis →- 2004-06 Intel adoption of the architecture: Intel adopted AMD's extension, branding it EM64T and shipping it from June 2004
- 2009-11 antitrust settlement payment: Intel paid AMD $1.25 billion and the companies dropped all outstanding legal claims
- 2010-08-04 FTC settlement remedies: The FTC settlement imposed behavioral remedies but no monetary fine on Intel, which admitted no violation
- 2005
Alphabet (Google)
HeldWhether to give Android away free and open-source to win mobile distribution
Stated reasonTo ensure that whatever phone the world bought, Google Search and Google's ads rode along
What happenedRead the full analysis →- 2025 Global device share: Android reached roughly 72% of the world's mobile devices against about 28% for iOS
- 2024 App store gross consumer revenue: Apple App Store generated ~$103.4B versus Google Play's ~$46.7B
- 2024-08 Antitrust ruling: A U.S. court ruled the default-search payments were how Google unlawfully maintained its search monopoly
- 2005
Qualcomm
HeldKeep pushing its own 4G standard UMB, or abandon it and back the rival LTE while stockpiling LTE-essential patents
Stated reasonNo carriers adopted UMB, and Qualcomm had figured out its licensing position survived losing the standard
What happenedRead the full analysis →- 2012 share of seminal 4G LTE patents: held roughly an eighth of the seminal patents declared essential to 4G LTE
- 2019-04-16 Apple settlement: Apple settled, paid Qualcomm, and signed a six-year license and multiyear chipset supply deal
- 2020-08-11 antitrust ruling: Ninth Circuit unanimously reversed Koh and vacated her injunction; the model stands
- 2008
TSMC
HeldHow to secure the foundry lead: better transistors alone or arm the design ecosystem to its node cadence
Stated reasonPulling EDA and IP partners into co-development early meant design flows and critical IP were ready the moment a node ramped, timing supply and demand together.
What happenedRead the full analysis →- 2023 Global foundry market share: passed 60% in late 2023
- 2024 Advanced nodes share of wafer revenue: climbed from 67% to 74% by the end of 2024
- 2012
ASML
HeldWhether to sell equity stakes to its own chipmaker customers to lock in EUV as the standard
Stated reasonSelling customers equity inverted their incentive to fund a rival second source, making the hedge irrational
What happenedRead the full analysis →- 2024 EUV market share: ASML holds 100 percent of the EUV segment
- 2024 overall lithography share: ASML holds approximately 94 percent of lithography by value; Nikon ~2.5%, Canon ~3.4%
- 2023
Apple
HeldWhether to keep proprietary Lightning or switch the iPhone to USB-C
Stated reasonOnce compliance was inevitable, maintaining two connector designs was more expensive than switching the whole line at once
What happenedRead the full analysis →- 2025-02-19 Lightning discontinuation: Lightning fully discontinued as the iPhone SE (3rd gen) is dropped
- 2024
Microsoft
Too early to callWhether to keep competing on console install base or reframe Xbox as a cross-platform subscription layer
Stated reasonIf you cannot win the hardware install base, stop letting it define winning; sell games to everyone and collect subscription rent
What happenedRead the full analysis →- 2024-02 Game Pass subscribers: Stuck at 34 million since February 2024, padded by reclassified Gold members
- 2024-02 PlayStation Plus vs Game Pass gap: Sony's last disclosed PlayStation Plus base of 47.4 million sits above Game Pass's 34 million