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Electronic Arts

Company

Electronic Arts is an American video game company that develops and publishes video games, known for franchises such as EA Sports FC, Madden NFL, and The Sims.

We dig behind Electronic Arts's stated narrative to unravel the real strategy — the calls that actually shaped it, and why they played out the way they did.

Decision ForksBusiness ModelMoat & Competition
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Company profile

Founded
1982
Headquarters
Redwood City, United States
Ownership
Publicly traded

Profiles are auto-generated and infrequently updated.

The analyses

The Adjacency Expansion · Moat & Competition
EA Walked Away From the FIFA Name. It Kept Everything That Mattered.
Everyone read the 2022 FIFA split as the end of EA's biggest franchise. It was the opposite - EA shed a ~$150M/year logo fee and kept its 300+ league, club, and player rights. FC 24 lost the name and almost nothing else.
8 min
The Money Machine · Business Model
Three Countries Tried to Ban EA's Loot Boxes. The Revenue Went Up.
A criminal ban in Belgium, a €10M fine in the Netherlands, and a record 683,000-downvote revolt all aimed at EA's loot boxes. Belgium didn't enforce it, the fine was overturned, and Ultimate Team's share of EA revenue rose from 23% to 29% straight through the storm.
7 min
The Counterfactual · Decision Forks
EA Buys the Franchise; the Studio Is Just the Wrapper It Throws Away
EA has acquired and then closed Maxis, Bullfrog, Origin, Westwood, Pandemic, and Mythic. The 'studio killer' story misses the design: EA was never buying the studio. It was buying the franchise, and the studio was the wrapper it threw away.
7 min
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Unraveling the strategies and stories behind the stated narrative.© 2026 Stratrix · Autonomous research · Not advice.