Miscellaneous

Miscellaneous

  1. Asynchronous Communication: Communication that happens at different times for different participants, such as email, compared to synchronous (real-time) communication, such as a meeting.
  2. VUCA (Volatility, Uncertainty, Complexity, Ambiguity): A concept used to describe the challenging conditions and situations that leaders face today.
  3. Economies of Scale: Reductions in cost per unit that arise from an increased level of output.
  4. Sunk Cost Fallacy: The tendency to continue a behavior or endeavor as a result of previously invested resources (time, money, or effort).
  5. Disruptive Innovation: A technology or process that displaces an existing market-leading technology, product, or service.
  6. Gamification: The application of game-design elements and game principles in non-game contexts, often used to improve user engagement, learning, and problem-solving.
  7. Cross-functional Team: A team comprised of members from various departments in an organization, working together towards a common goal.
  8. Intrapreneurship: The concept of an employee acting as an entrepreneur within a large organization, driving innovation and new ventures.
  9. Freemium: A business model where basic services are provided free of charge, but additional features must be paid for.
  10. Opportunity Cost: The loss of other alternatives when one alternative is chosen, often used for decision-making in economics and finance.

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